![]() I only have 95 hours in this game and United Empire was my first race (invested around 60 hours or so in it), BUT it is much more powerful since you can buyout anything from influence while you can spare your dust for buying system improvement materials or materials needed for certain ship upgrade modules (TERACO lasers,etc). The best science buildings are really expensive (in both industry and strategic resource perspective), for example F-Reality Institute is really powerful but costs Cost: 2240 Industry, 25 Antimatter which means that on a star system which have 2k industry it only takes 1 turn+ while on a star system with full cold planets (full of science,but low industry) where I can maximize the science output can even take up 7-9 turns which is a LOT of time. I had like 18k science at turn 100, BUT I used industry to science conversion on all of my star systems, while my friend had like 8k, but he didn't use that conversion. If you want huge science, you have to colonize cold systems which have really bad industry by default, so in this case the +30% industry bonus and trait bonuses won't even be enough to level up those systems enough fast.Īround turn 100, if you are lucky, all the outer segments are opened and a few of them already researched, so you will need an additional 80-100 turns for science victory. So you have to boost your industry anyway which can be performed best by Colonists III trait or certain laws. ![]() The main problem with Sophons is: you will need at least 70-90 turns to prepare for big science boost by building system improvements which are if you want to be effective need LOTS of industry. I know many things can be affected this by starting with anomalies and other buffs related to luxury or strategic deposits. I built every possible system improvement to boost industry productivity up since I used it to covert it to science points after. Rest of my systems are at or below 1200-1500 while star sysetems with full cold planets are even between 300-500. My friend had a similar star system which produced 4000 industry at that point (with riftborn buff, still feels really unbalanced). When I play with my friends, I feel Sophons kinda weak compared to other races.įor example, I had a 5 planet star system yesterday, which produced me around 2000 industry at turn 80. On the first turn it produces 84 industry without Dirty Hands Act law which is really nice (had around 50-55 or so with Meriocratic c.). The most effective build is the one which is using the Craver depletion bonus while you are starting on an Arid planet. So I made a custom faction and tried several builds including Meriocratic cosmopolites and Adept workers. ![]() I tried several custom faction builds on Sophons, however I found them kinda weak without custom faction traits since their industry is terrible because they start on cold planets and the only useful law is the Dirty Hands Act which can help you out from this situation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |